Category Archives: standards

100 idées

A first harvest of future tools that were brought to the surface at the Co-position Research Meeting:

Colorfont
The days of monochrome digital typography are over. Inspired by art-deco hand-drawn lettering experiments, Manufactura Independente came up with colorfont.js. This javascript library makes it easier to create multi-colored typography for the web. It was further developed and documented in the slipstream of meeting. http://manufacturaindependente.com/colorfont/

Commit unbaked area only
From the understanding that design files are always collections of elements (each with their own properties and timelines), we tried to think how to version selectively. A design file contains both fixed and fluid areas (some elements stabilize early on, and others might keep changing), could we think of a way to mark areas as ‘unbaked’ and only track changes for these areas?

Comparing processes
Versioning a design-file means tracking changes between different stages in a process, rather than comparing lines in code. Looking at a diff for a Scribus file is at best confusing, and current versioning tools are not helping much to understand differences that matter to design. Since each program is already saving state data, could we use this information to make more intelligent versioning possible? Inspired by so-called edit-decision lists that are used to store edits outside the actual rendered video-file, we discussed the possibility of recording a creative process rather than the result of it. If the data is stored in a separate file, could this be used to reconstruct a design? What kind of ‘actions’ would it need to contain?

Conversational control
If we see design as a practice that seeks to articulate collisions, how could computers be of use to help organise them, to make them visible and legible? We worked on scenarios for potential conversations between computers and designers, interaction between computational optimization and design decisions. This prototype would also have an option ‘just start over’.

Do all these elements need to fit on one page? YES
Should all elements be legible? YES
Can we make this page bigger? NO
[system makes a proposal]
Do you like this better?
[user making changes] YES

Implied spacing
Saving space without negative effects on legibility, could that be possible? This script removes all spaces between words and creates a gradient in letter colouring instead. As a word gets closer to its end, each letter gets progressively lighter (Python script, works with Scribus API). http://blog.manufacturaindependente.org/2012/02/implied-spacing

Lazy Landscape lay-out
We looked into Lazy Landscape, a novel way of sharing and running software inside our browsers. While we explored and got baffled by its intricacies and fixed a few bugs, we wondered how far we could take it to have a new kind of layout tool based on flows and filters. It took us only an afternoon to create the skeleton of a text engine. http://xvm-2-183.ghst.net

Meaningful hashes
A commit signifies a difference that matters, but they are identified with a row of arbitrary numbers. How could these hashes be more meaningful? Could they express something about the character of the commit? How could they be more visual? We looked at http://unicornify.appspot.com and developed some images of our own.

More ideas for whitespace implementation
When we started imagining tools from the perspective of whitespace, we came up with many ideas for new types of lay-out. A few examples:

Multi-level type design interfaces
Type design is an iterative process of refining design directions. Starting from a better understanding of what happens when you design a font, we worked on a type design environment that moves more fluently between different scales of design: From single glyphs to letter-pairs and textblocks but also to move between different versions of both digital and hand-drawn sketches. Some of these features can be already discovered in Fontmatrix: http://oep-h.com/fontmatrix

Save-as commit
Adding a ‘save-as-commit’ option to Inkscape, Scribus and/or Gimp could prevent the sometimes unnecessary harsh transition from design environment to git. Hypothesis: If commit-actions would be better integrated into the design workflow, the spirit of the design process might be better preserved in the commit history.

Shared undo histories
Programs already save undo histories, so why can’t we write those changes as commits? This idea got also referred to as ‘shared action lists’, but that sounds a lot less promiscuous. We liked the possibility of distributing painful discoveries and propagating our mistakes.

Space revelator
Space revelator is a tool to test the way Scribus acts on white spaces (and its support). It uses a squared-glyph font to help designing spaces: http://www.cgemy.com/public/Scribus_whiteSpaceAction.pdf

Toonloop-audio (or: Philip Glass machine)
In a parallel workshop taking place at JES, A Pure Data patch was developed that records audio fragments while Toonloop grabs a frame, and than plays it back in sync. So now Toonloop can do multimedia stopmotion!

Ultra-geometric space
What if we could generate believable lay-outs based on almost-right interpretations of classic rules? A persiflage on canonical grid lay-out or how to make Villard eat a snake. http://pzwart3.wdka.hro.nl/~lspeybroeck/whitespace/5.svg

Unicode remapper
The Unicode Standard is far from easy to navigate. A complicated war history of competing interests and ever-changing ideas about how to make place for All Languages of The Universe means that related glyphs are often spread out over 17 ‘planes’ and sometimes even fractured into multiple code-points. Why not make it easier for users to re-arrange glyphs according to their needs? We could work with experts to design pre-sets for specifc languages. Rarely used glyphs could be pushed into the periphery and more common ones could take center stage. These re-mappings can than be loaded into type design applications such as Fontforge. This could stimulate type-designers to prioritize their work on sets of relevant glyphs, instead of just concentrating on the first plane(s).

Visual Culture
We tried to rethink the text-only and bureaucratic interfaces of current commit-repositories. What if you could visualize the depth of changes, the variety of mimetypes involved. What if you could understand difference at a glance?
OSP developed a working prototype that we tested and tried: http://git.constantvzw.org/?p=osp.tools.visualculture.git

practice shapes tools shapes practice
Implied spacing
PH explains how multi-level type design interfaces could work
Relaxed Folder Icon by ES
Lazy Landscape acts on a glyph
Toonloop performance @ FOam
CG reveals patterns in Scribus lay-out
SVG from scratch
Colorfont is selectable text

Many people contributed to these ideas: http://lgru.pad.constantvzw.org:8000/42. Thank you for making this four rigorous, rich and productive days!

The Libre Graphics Research Unit

Tying the story to data

In the summer of 2010, Constant commissioned artist and researcher Evan Roth to develop a work of his choice, and to make the development process available in some way. He decided to use a part of his fee as prize-money for The GML-Recorder Challenge, inviting makers to propose an open source device ‘that can unobtrusively record graffiti motion data during a graffiti writer’s normal practice in the city’.

In three interviews that took place in Brussels and Paris within a period of one and a half years, we spoke about the collaborative powers of the GML-standard, about contact points between hacker and graffiti-cultures and the granularity of gesture.

The text is based on conversations between Evan Roth (ER) and Femke Snelting (FS), Peter Westenberg (PW), Michele Walther (MW), Stéphanie Villayphiou (SV), John Haltiwanger (JH) and momo3010.

Download PDF: Tying the story to data

Birds of a Feather Flock Together

Proposal for a ‘table practice’ at the conference Don’t Know!, this Saturday 17 September:

The Graffiti Markup Language1 is a standard for describing graffiti practice. By making graffiti motion data freely available, GML allows anyone to transfer, compare and interrogate the work of individual writers. The standard is developed by artist Evan Roth2 with the help of a community of graffiti artists, animators, jugglers and coders. But how to capture a writers' movement outside the controlled environment of the studio or laboratory? For this reason, Evan challenged the GML-community to develop a 'Field Recorder' that "unobtrusively records graffiti motion data during a graffiti writer's normal practice in the city".

In a session inspired by the tradition of the BoF3 I propose to start from a collective close reading of the challenge itself4. From there, I would like to think through ways a body practice can be captured, it's data stored, analysed, communicated and eventually re-played.

Duration: 2.5 hours

Pornographic drawings

Dominique Somers (in cooperation with Dirk Belmans): Pornographic Drawings, 2010. Drawings made by tracking the eye movements of a person while he is watching a porn movie

White Glove Tracking

Evan Roth: White Glove Tracking, 2007 (on going)

Pierre Bismuth: Following the right hand of …, 2010 (ongoing)

  1. http://www.graffitimarkuplanguage.com
  2. http://evan-roth.com
  3. BoFs are informal and adhoc table practices current in computing conferences. The Internet Engineering Task Force (IETF) uses the term to describe initial meetings of members interested in a particular issue to be worked into a future standard.
  4. http://www.graffitimarkuplanguage.com/challenges/gml-field-recorder-challenge

retro-specs

MM reads the introduction to Mark Pilgrims’ Dive into HTML5: “HTML has always been a conversation between browser makers, authors, standards wonks, and other people who just showed up and liked to talk about angle brackets. Most of the successful versions of HTML have been “retro-specs,” catching up to the world while simultaneously trying to […]