Gender Blending gathers body hackers, 3D theorists, game activists, queer designers and software feminists around the table to challenge typical digital representations of the body, bending the rules of both gender and software. Using 3D animation software Blender, medical bodyscanners and 3D-printers, we’ll experiment at the contact zones of gender and technology.
In 6 days, 3 interdisciplinary groups will develop three interconnected proposals for modelling digital bodies differently. Each thread is prepared by two or three invited guests.
Throughout the week we’ll organise discussions, small workshops and presentations for all participants. This will allow us to work through theoretical and material specifics of imagining gender (social readings and constructed imaginations) in a digital context.
We’ll use Free, Libre and Open Source software such as MakeHuman, Blender, Openscad, Freecad and PyMol. Participants bring their own laptop with Linux installed or can borrow a computer for the duration of the session (limited availability).
Participation is free; maximum 25 places available. Please write firstname.lastname@example.org if you are interested in participating.
Organised by Constant, Brussels in collaboration with De Beursschouwburg, Anne Smolar and Željko Blaće; contributions by Pink Screens, Maria Ptqk, Tom Weller, ginger coons